this post was submitted on 11 Dec 2023
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[–] nanoUFO@sh.itjust.works 52 points 11 months ago (8 children)

Please not with the grandiose promises again hello games, not again.

[–] themoonisacheese@sh.itjust.works 23 points 11 months ago (5 children)

Right? You'd think he'd wise up lmao

[–] all-knight-party@kbin.run 17 points 11 months ago (3 children)

They had a solid redemption arc post-release from No Man's Sky. Sean Murray may be riding that high and lost track of the lesson he should've learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man's Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.

And if Sean is saying it's much harder, than the reality is likely terrifying.

[–] Sordid@sh.itjust.works 11 points 11 months ago

Sean Murray may be riding that high and lost track of the lesson he should’ve learned

Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He's doing the same thing again because it worked like magic the first time.

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