this post was submitted on 16 Apr 2025
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I played ps2 heavily for a couple of years. Fun game.

I remember organizing several squads to play tactics when the main zerg pushes were off doing random stuff. There was a lot of planning and tactics that had to happen specifically around guessing what the public players would end up naturally pushing for. Colloquially known as "the zerg". Almost treated like a mass of self-organizing players, but in reality they were just individuals who happen to follow each other to random places.

Eg. leadership comms would be flooded with plans of "The zerg is pushing towards Tawrich, We should send Alpha and Bravo over to Zurvan to split the TR forces (maybe recapture that) and Charlie to crown to intercept backup/vehicle spawns. Delta needs to fuck off with pulling those tanks... get in the fucking building."