this post was submitted on 18 Apr 2025
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.
MMOs have a lot of game design quirks and gameplay loops that either don't exist in singleplayer RPGs or exist in a different way that doesn't scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don't have the time to sink into a real MMO.
This is exactly what I meant when I said "shitty interface", I just couldn't find the right words. Can't stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I'm playing a game.
Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it's not for me. Cannabis and Kratom are my vices of choice.
I have 300+ hours in oldschool RuneScape ironman where I can't trade/pick up item from other players. It's fun.
I've played a few singleplayer MMOs over the years, but none of them are like World of Warcraft. Kingdoms of Amalur: Reckoning came closest, but that's probably because it was going to BE an MMO, originally. No tab-targeting like WoW though. No jumping either.
Eh, ESO is a great RPG IMHO, terrible mmo though
Me when I can't see what's in front of me