this post was submitted on 24 Apr 2025
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cross-posted from: https://lemmy.world/post/28652623

The design lead of Subnautica 2, Anthony Gallegos, presented a short clip about Subnautica 2.

There are some new scenes to analyze here.

They are also asking what we want to see in Subnautica 2.
Answer in their discord: https://discord.gg/subnautica

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[–] thermal_shock@lemmy.world 14 points 14 hours ago* (last edited 14 hours ago) (2 children)

Just in case no one knows this, you can absolutely play multiplayer in Subnautica 1. Takes a tiny bit of work and a mod, but doable.

Of course it's not official, and may be bugs, but doable.

I'm curious what is going to be new in 2, thought the water genre had maxed out before doing deep and making it a horror game. Feel like anything else would just be DLC or a mod.

[–] Retreaux@lemmy.world 9 points 14 hours ago (2 children)

Below zero was such a disappointment overall. I liked the characters and some of the story but... The vibe was totally off. I liked exploring islands and alien bases in the 1st one but spending the entire latter half in an icy wasteland just had me feeling sour. If I wanted Antarctica I'd play that, I want to be UNDERWATER dammit. Here's to hoping they learned their lessons and make it closer to subnautica but bigger.

[–] MarcomachtKuchen@feddit.org 4 points 8 hours ago (1 children)

Imo below Zero has the same problem that subnautica 2 will have aswell. Our stupid pattern seeking brain i so good at its job the enviroment will matches to existing experinces and therefore loose its intended alien nature. Just having some meta knowledge with how the game handle difficulty and depth and how a lush biome is more or less save with just a minor predator is working against the intended alien nature. Below Zero had some incredible bioms with mayor layers of depth like the lilypads islands with surfacing, floating and growing lilypads. But most of the bioms had some subtle telling of how the are intended in their color Palette or choice of Vegetation where i knew how the biome will be before i went info it.

[–] Retreaux@lemmy.world 3 points 8 hours ago (1 children)

Alien nature or not, the fact that BZ limited the ocean experience both depth, length, and breadth-wise and forced way more gameplay above water was a mistake in my eyes which is why it was never truly a sequel.

[–] YtA4QCam2A9j7EfTgHrH@infosec.pub 1 points 6 hours ago (1 children)

I stopped playing when I realized I’d be on ice a lot of the time.

[–] Retreaux@lemmy.world 2 points 5 hours ago (1 children)

I did the same thing. I liked the first one so much I want to go back and finish BZ just for completion sake. Maybe I'll start a new game without survival mode and just breeze through hopefully.

The first one might be in my top ten games. It is so good and I wasn’t anticipating it at all when I got the game. I was so disappointed with BZ.

[–] SacralPlexus@lemmy.world 3 points 11 hours ago

You so absolutely nailed my feelings on it. I was really excited for BZ and it fell pretty flat for me. The extra time out of the water just felt so forced and unnatural to me. I was moderately excited by the big ice worm until I actually played and just found it to be a nuisance. I couldn’t get finished with the ice shelf soon enough.

Also, why is everything so much smaller in BZ? It’s THE OCEAN. It’s supposed to be huge. If anything it should be bigger than the first game. Anyways I agree I hope they learned.

[–] Suck_on_my_Presence@lemmy.world 2 points 12 hours ago

I played the whole game through with multiplayer between me and my partner. It might be better now, but at the time, all of the danger squids were completely inert, so it made it much easier to get deeper and progress further without fear.

Otherwise, it was a total blast and a great time. Excellent game.