this post was submitted on 01 May 2025
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[–] Gibibit@lemmy.world 49 points 2 months ago (11 children)

Ah yes, solving design problems by asking players nicely.

In a traditional MMO like World of Warcraft, it's not like you build a base in the starter zone and leave it there for a week, because imagine how many bases would be stacking up. [But] that's kind of how our game does work because you can end up with a lot of bases.

I'm pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you're gonna let them have multiple bases instead of just one, what do you expect?

Just speculating but: it sounds like they only tested this with small groups, and that worked. If that's what you're going for, you have to set up the game to play in small groups, not as an MMO... In hindsight they might wish they had put player bases in separate instances.

[–] donuts@lemmy.world 45 points 2 months ago (9 children)

An MMO (that sadly got cancelled) introduced base decay in where, if you hadn't been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea

[–] Nighed@feddit.uk 34 points 2 months ago (1 children)

Makes sense in the dune world with all the sandstorms and worms too....

[–] brsrklf@jlai.lu 14 points 2 months ago (1 children)

If someone builds a base on freaking sand instead of rock they deserve to be eaten by a worm.

[–] mossy_@lemmy.world 4 points 2 months ago

hammer nails without rhythm

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