this post was submitted on 21 May 2025
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I feel like the repetitive combat is more a result of combat that actually encourages dodging and using signs rather than just standing still and slicing while the enemy either hits or not based on RNG, and the fact that in combat you truly are jumping around, dodging, parrying, etc. makes it more true to the source material.
The style of combat in The Witcher 3 also makes it so that if you do find yourself in a much higher level fight than you should be you can with enough tries manage to beat it. I had one playthrough where I took on the werewolf quest while too low level for it, didn't preserve any saves before the no turning back point for the battle. In order to save my save file I had to keep trying and failing to defeat the werewolf until I finally got the hits and dodges just perfectly enough to defeat the werewolf. It sucked but ultimately it was possible to complete and not just by an attempt with golden RNG rolls results