this post was submitted on 25 May 2025
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[–] Dudewitbow@lemmy.zip 11 points 17 hours ago* (last edited 16 hours ago)

bloom was major between like 2005-2009ish maybe, coexisted right before the piss filter of the console generation.

currently tech wise, the current joke trend is blurry TAA caused by the switch to deferred rendering in order to get better lighting. TAA was a stop gap AA to replace older AA methods that are less compatible with deferred rendering. It's why things look like shit(blurry) ontop of performing like shit (lighting/shadows/raytracing) unless you have high end hardware to deblur as much of the blurriness as possible.