this post was submitted on 24 May 2025
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[โ€“] digitalnuisance@infosec.pub 2 points 5 hours ago (1 children)

UI is incredibly complex under the hood. Cryengine is also difficult to work in. There are tons of reasons games with distinct outstanding features don't switch engines, though, and it's usually due to the specific features said engine provides, no matter how difficult it becomes to work with as a legacy system over the years.

[โ€“] pixeltree@lemmy.blahaj.zone 1 points 59 minutes ago* (last edited 56 minutes ago)

There is NO reason for hunts UX to as fucking terrible as it is. They literally took it from bad to straight up awful. Believe me, I know how hard to design and implement a good UI can be, I'm a software engineer. I'm not just handwaving "make it better, duh". It's flawed from the user requirements up. It's like they never used their own ui before. It's stunning how thoroughly they don't comprehend how people have a terrible time navigating the game menus.