this post was submitted on 28 May 2025
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in most games i tend to ignore weapon/armour effects like that
unless i have enough to start making them into broken combos of gear my only tactic is smash. can't die if you kill the bad guy first!
Not only do I refuse to engage with unfun min-maxing like this, it will usually cause me to drop the game outright.
If the designers expect you to care about barely noticeable effects then I posit that they don't respect your time, and will absolutely pad the rest of the game out with grindy bullshit.
Exception being if this level of detail is core to enjoying the game and is promoted in this way (for freaks who can tolerate min-maxing).
Counterpoint: including optional ways to minmax gives the people who enjoy that sort of thing their fun without taking anything away from those who don't.
I haven't played Cyberpunk but I think I'd love that aspect of it
I enthusiastically concede the point.