this post was submitted on 08 Jun 2025
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[–] k1ck455kc@sh.itjust.works 21 points 1 week ago (1 children)

I think i speak for most gamers when i say i have a steam game library, but would not touch the Microsoft PC game store with a 10ft pole.

I am an xbox user, i have a vast digital(and physical) xbox library that can almost drink alcohol. This is the library and store i want on an Xbox handheld. Xbox not pursuing compatibility with that library is what will kill the brand IMO.

Xbox Play Anywhere was a nice program that gave people some double purchases on the MS game store for no extra cost... But it was too sparse to make the barebones MS game store seem worthwhile compared to steam.

If people bother to buy this generic PC handheld with an Xbox sticker on it, they might be slightly more inclined to buy games on the MS same store, but im certain the majority will just use Steam and Gamepass.

They can already do this on all other PC handhelds though, so why would anyone buy this one?!?

[–] OmegaMan@lemmings.world 2 points 6 days ago (1 children)

From the presentations on Sunday it seems like they are heavily reinvesting in the idea of play anywhere. I think all the games they announced had it.

[–] k1ck455kc@sh.itjust.works 1 points 6 days ago* (last edited 6 days ago)

Im very glad they are... But this effort just negates their last push for backwards compatibility on the xbox console.

I am sure they see the value in merging that library into their PC library. Tbh they will probably choose the lazy route and stick to streaming xbox-only games to PC because it requires no extra planning. Even the streaming process is a convoluted mess though with only certain games/publishers giving their games permission to stream. I am never allowed to stream every game i want for arbitrary reasons, and i dont like that when i have already bought the game.

Xbox wants to move away from local processing anyhow because it funnels users into their beloved subscription model.