this post was submitted on 24 Jan 2024
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[–] Maven@lemmy.sdf.org 105 points 1 year ago (30 children)

Not necessarily. All DRM punishes paying customers, but some also punishes pirates. Very few games with Denuvo ever get cracked, instead the publisher removes it after a while because Denuvo charges a license fee as long as its in your game. E.g. the Hatsune Miku game on steam hasn't been cracked in the two years it's been out. So there's an argument for using it, even if it's a flawed one.

But these games already went without DRM for years. They're long since cracked. The only purpose this DRM serves is to make it harder for paying customers to use mods. Not pirates, they can keep using the same mods they've always used. This is literally for the purpose of degrading the experience of paying customers. That's what they mean by "only punishes paying customers".

[–] Toes@ani.social 47 points 1 year ago (29 children)

Very few games with Denuvo ever get cracked

I was under the impression that all the major Denuvo games got cracked within the year they launched if not the first couple weeks? Maybe there wasn't the right attention for that game?

Do you know of a place that tracks that kinda thing? I'm pretty curious now about the statistics of release to cracked.

[–] Static_Rocket@lemmy.world 21 points 1 year ago* (last edited 1 year ago) (6 children)

Well, when the game is essentially running in a virtual machine with an address translation layer that scrambles the backing memory every few minutes you're lucky the game even runs. Good luck trying to decipher that hell. A few guys have done it, I remember the one dude ranting on Twitter about trying to crack Borderland's 3 back around launch.

And then the follow up which was that Denuvo was basically adding a ~30fps overhead to the game and everyone was initially blaming the devs for releasing unoptimized garbage.

Gabe had it right, piracy is a service problem. And my motto has always been if the game has some garbage like Denuvo, then you couldn't even pay me to take a copy. Not worth the headache.

[–] redcalcium@lemmy.institute 5 points 1 year ago (2 children)

Denuvo was basically adding a ~30fps overhead

I'm very surprised when I read an announcement that id software were removing denuvo from doom eternal. The game was running very well on weak hardware I never suspected it has denuvo at all. After denuvo removal, I tried running the game again and didn't notice any difference in performance. Maybe id software is an exception here and they worked some magic with their denuvo integration.

[–] FluffyPotato@lemm.ee 8 points 1 year ago (1 children)

Doom Eternal actually released without Denuvo by accident, they quickly patched it in but the unprotected exe was already available for all so if you played it on day 1 you actually played it without Denuvo.

[–] redcalcium@lemmy.institute 2 points 1 year ago

I didn't play it day one though because I'm, uhm, a patient gamer.

[–] wolfshadowheart@slrpnk.net 1 points 1 year ago

It's cause Vulkan is so optimized. You can run the game with Ray tracing and still get like 200fps

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