this post was submitted on 12 Jun 2025
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[–] zaphod@sopuli.xyz 26 points 2 days ago (1 children)

The first game wasn't bad, but it didn't really feel like a full price title.

[–] any1th3r3@lemmy.ca 3 points 2 days ago (1 children)

What does that even mean? And what do you consider "full price worthy" in that case?

[–] zod000@lemmy.ml 18 points 2 days ago (1 children)

They probably meant that it felt like a game that was stripped down and shallow compared to similar AAA "full price" games and I completely agree. After playing the first one, I wouldn't only consider buying this new game if it was at least 50% off.

[–] any1th3r3@lemmy.ca -3 points 2 days ago* (last edited 2 days ago) (2 children)

To be clear, I find this rhetoric pretty silly given that price has no influence over a game's intrinsic qualities and vice versa.
I'm not arguing for games to be priced higher either, because a lot of that money likely wouldn't end up going to the devs, but I think the price argument doesn't stand either way.

[–] TheMetaleek@sh.itjust.works 8 points 2 days ago (1 children)

Pricetag sets expectations, simple as that. It is documented that no matter the product, people have more trust in a more expensive product than a cheaper one, even if they are actually identical. And thus, people also rightfully expect more of a more expensive product. Let's talk about cars for example : if I buy an old overused small one just to get from point A to point B, I'll be absolutely satisfied if I paid a few hundred bucks, and absolutely not if I paid a few thousands.

Same with games, if I have a small indie game entertain me somewhat for a few hours, I'll be super okay if it cost me a few bucks, and super not ok if it cost me 60 or 80 euros. The intrinsic quality may not change, but that was never what was discussed in the first place.

[–] any1th3r3@lemmy.ca -1 points 1 day ago

I think the equivalence doesn't apply, because a car is a functional product and you should expect price to correlate with added features.
Indie games, as well as AAA, can offer similar quality levels at wildly different prices, so price doesn't (shouldn't) enter the equation imo.
Quality, possible enjoyment and my tastes are what I take into account when buying a game or not, not its price point, so that might be the difference.

[–] zod000@lemmy.ml 4 points 1 day ago (1 children)

So, just so I am clear, you think that it is silly to want different amounts of quality or value from products based on how they are priced?

[–] any1th3r3@lemmy.ca 1 points 1 day ago (1 children)

That's not what I'm saying.
What I find silly is to expect price to correlate with quality in the video game space, because you have Indies as well as AAA, with wildly different prices, ultimately offering similar qualities. Price shouldn't come into the equation when talking about a game's quality or "value" imo.

[–] zod000@lemmy.ml 3 points 1 day ago

I guess this is just a difference in how we look at it. I have for decades now used what I perceive as quality/value to decide whether I should buy a game or whether it may be worth if later if it goes on a steep sale. For example, some AAA game that get polarizing reviews or is known to be very short might be an instance where I'd be not be inclined to pay full price because to me, it wasn't worth the price. Raising the price of a game to $80 means that I personally will want more value out of it. I just bought a game on Steam yesterday for $20 on sale, which was to me worthwhile. If it had been $80, there is no way I would have bought it.