this post was submitted on 19 Jun 2025
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Games

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[–] pennomi@lemmy.world 105 points 3 months ago (13 children)

Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

[–] squaresinger@lemmy.world 16 points 3 months ago (11 children)

20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

You just can't gamble if you have 10k employees and hundreds of millions riding on it.

[–] phdepressed@sh.itjust.works 13 points 3 months ago (2 children)

Being "safe" is also a gamble, if you aren't bringing anything new or unique you're gambling that the title or brand is sufficient for success.

[–] grrgyle@slrpnk.net 3 points 3 months ago

Fear of failure becomes self fulfilling, yeah. You get so worried about making the wrong move and losing money that you can have your spotlight stolen by a challenger doing it fresher for 1/10th the budget.

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