this post was submitted on 23 Jun 2025
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[–] brygphilomena@lemmy.dbzer0.com 42 points 1 week ago (2 children)

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

[–] semperverus@lemmy.world 24 points 1 week ago (2 children)
[–] southernbrewer@lemmy.world 5 points 1 week ago (3 children)
[–] BaroqueInMind@lemmy.one 11 points 1 week ago

Call of Duty Modern Warfare 2

[–] Chrobin@discuss.tchncs.de 5 points 1 week ago

Pokémon Ruby/Saphire/Emerald

[–] MonkderVierte@lemmy.zip -2 points 1 week ago* (last edited 1 week ago) (1 children)

Yes, cool. But annoying after the first minute. And way too reflecting.

[–] KairuByte@lemmy.dbzer0.com 2 points 1 week ago (1 children)
[–] MonkderVierte@lemmy.zip 1 points 1 week ago

Distracting, if the only thing moving else are NPC and mobs.

[–] AdrianTheFrog@lemmy.world 5 points 1 week ago

Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.