this post was submitted on 23 Jun 2025
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[–] brygphilomena@lemmy.dbzer0.com 43 points 4 weeks ago (2 children)

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

[–] semperverus@lemmy.world 25 points 4 weeks ago (2 children)
[–] southernbrewer@lemmy.world 5 points 4 weeks ago (3 children)
[–] RickyRigatoni@retrolemmy.com 18 points 4 weeks ago
[–] BaroqueInMind@lemmy.one 12 points 4 weeks ago

Call of Duty Modern Warfare 2

[–] Chrobin@discuss.tchncs.de 5 points 4 weeks ago

Pokémon Ruby/Saphire/Emerald

[–] MonkderVierte@lemmy.zip -2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Yes, cool. But annoying after the first minute. And way too reflecting.

[–] KairuByte@lemmy.dbzer0.com 3 points 4 weeks ago (1 children)
[–] MonkderVierte@lemmy.zip 1 points 4 weeks ago

Distracting, if the only thing moving else are NPC and mobs.

[–] AdrianTheFrog@lemmy.world 5 points 4 weeks ago

Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.