this post was submitted on 23 Jan 2024
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Assassin’s Creed: Odyssey was terrible with this. The game was artificially extended by all the back and forth running you had to do. I’ve used travelgating to describe this before. The first Dragon’s Dogma was pretty okay without fast travel because you really never went back to old locations. It was a huge slog if you had to, though, and that wasn’t always the most fun, especially having to constantly fight the same battles over and over again.