this post was submitted on 14 Aug 2025
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[–] NuXCOM_90Percent@lemmy.zip -4 points 2 weeks ago (3 children)

Cartridges to discs were definitely a massive savings... and happened basically one and a half times (Sega to the CD and Sony from nothing to the Playstation)

Digital... is complicated. It definitely benefits the platform holder and lowers production costs for the major publishers (and makes indie games viable) but it also fundamentally changes marketing. Because people generally don't browse the PSN Store to find new games. They only get recommendations from influencers. Whereas plenty of us have fond memories of standing in a Best Buy or Circuit City and picking what game looked good on the shelves.

But yes. I agree that not every single generation should have led to a price jump. But I can definitely see an argument for most of them to have raised the price of "AAA" games with tiered pricing beyond that. Because it really is a problem and not just for the major publishers. Indie games basically need to launch at an effective price of 10-20 bucks on PC to stand a chance and... that is great money for the small dev teams but not so much for a medium sized C/B tier game.

[–] rainwall@piefed.social 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

The huge win in digital for them was killing the resell market.

No used games means no competition from previous owners. Prices can stay at $60/70/80 forever without any user market forcing prices down.

Every media vendor wants digital only to cut production costs, but it's really to own the market. Consoles did exactly that for decades. The shift to subscriptipns for not only online at all but also to "dont own games, just give us a monthly part of your invome forever" was them pushing this advantage to its maximum conclusion.

Only now, with falling sales and falling interest due to "quick media" like tiktok/instagram/etc, is microsoft giving up on its console moat and sharing all games across devices. Only a loss of relevance as an entertainment medium is forcing them to open the market up again.

[–] NuXCOM_90Percent@lemmy.zip 1 points 2 weeks ago* (last edited 2 weeks ago)

People vastly overestimate the impact of reselling on games... and that actually includes the platform holders themselves.

20 years ago? Yeah, Blockbuster was a scourge and there were even some magazine articles about noticeable dips in profit when a popular movie came out (because parents would bring kids to the rental store) and so forth. And Gamestop became a big enough player that they allegedly contributed to the death of the PSP Go

These days? Gamestop is all but dead even though most major studio releases still have physical copies. Because the game itself is increasingly a loss leader with the idea being that people will buy DLCs or even sequels. Project 10 Dollars WORKED except now it is Project 30-90 Dollar Season Pass. And... at that point, it makes a lot of sense to just sell the base game for 20 bucks or even give it away "for free" as an IGC.

And a good point of reference is Nintendo. If they were only interested in shelf space they would do what PC games have done for closer to decades than not: just put a piece of paper in a box. Instead, they have the asinine "game card" system which avoids the cost of cartridges while still allowing for resell. And... you can all but guarantee that Nintendo ain't doing things for the consumer. Hell, back when they were arguably THE leaders in console gaming, Microsoft basically began their death spiral by trying to do largely the same thing for the XBOX One (which also included things like software to support watch parties of shows with friends). If game reselling was such a massive blight on their revenue they would never have tried that.

[–] Gork@sopuli.xyz 4 points 2 weeks ago (4 children)

Who chooses to buy games based on influencers? I rely on reviews.

[–] NuXCOM_90Percent@lemmy.zip 7 points 2 weeks ago (1 children)

And who writes those reviews? I'll give you a hint. It starts with an "i".

[–] Zoot@reddthat.com 1 points 2 weeks ago (1 children)

So in your world every review is only ever done by an "influencer?" Cause that would make a massive swath of the public "influencers" when generally those guys get paid.

[–] NuXCOM_90Percent@lemmy.zip 0 points 2 weeks ago (2 children)

...

You DO realize the entire point of a review is to influence others, right? Like, just because someone isn't getting paid (also, the vast majority of the reviews people actually read/watch are either paid content or attempts at building a userbase) doesn't mean they aren't an influencer.

And yeah. While I would very much not say "a massive swath of the public" are influencers... a LOT of people online are influencers. Just like anyone who goes to the gym or plays b-ball in their driveway are actually athletes. They just aren't professionals.

[–] Zoot@reddthat.com 1 points 2 weeks ago (1 children)

Yeah I just don't consider things like Steam Reviews or things of the sort to make someone be considered an influencer. They sure as shit aren't being paid, an if they are, than im owed a substantial amount of money.

The point of the reviews I read are ones that summarize, explain, and detail what an actual game is. The more neutral toned the better.

I would not consider simple reviews by your every day person to be someone I would EVER call an influencer, and if you tried, they would just be confused.

[–] A_Random_Idiot@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

You don't consider reviews influencers because you are a sane person with two functioning neurons to rub together and have not sucumbed to this social media brainrot that tried to fit everything into socia media labels that social media addicts can understand without having to think.

[–] A_Random_Idiot@lemmy.world 0 points 1 week ago

You DO realize the entire point of a review is to influence others, right?

No, the entire point of a review is to inform others.

But keep trying. I'm sure you'll get it one day.

[–] yermaw@sh.itjust.works 2 points 2 weeks ago (1 children)

There's only 2 sources I've properly trusted and i think they count as influencers

Yahtzee from zero punctuation and the guy from penny arcade.

[–] RisingSwell@lemmy.dbzer0.com 1 points 2 weeks ago

I generally trust Skill Up as well

[–] A_Random_Idiot@lemmy.world 2 points 2 weeks ago

Cant even rely on reviews anymore.. I forget what game it was, but there was a game had a massive pay to win scheme in the game.. that was only added on launch day, so the reviewers copies didnt have it.. So they gave glowing reviews on the gameplay, without the game having the pay to win store and all the gameplay nerfs that encourage using it.

[–] UndercoverUlrikHD@programming.dev 1 points 1 week ago* (last edited 1 week ago)

Influencers/streamers show people the actual game. Youtubers/twitch streamers that review games would still fall into the "influencer" category.

Traditional game review media like IGN have been a joke for ages, so most people don't seem to trust them.

[–] deafboy@lemmy.world 2 points 2 weeks ago (1 children)

People don't browse the PSN store, because it's crap. I mean, the steam store is pretty bad, but I still manage to just browse and bookmark some games there to get back to later.

I mean the discovery queue is pretty much on point except for the blockbusters they insert "because they are popular". I don't care whats popular, i care about what i like, roguelike indies and metroidvanias for example.