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I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre.
That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try.
I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care.
Oh right! I forgot about the wc3 mod which spawned a genre. So yeah, another example.
Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It's just too "realistic" for my taste somehow. It even managed to be realistically boring most trips. Not in the sense of "omg this is how I'm gonna die" but more like "this is a forest. And that's about it". If that makes sense? It also felt artificially hard, like the souls-games. Hard for the sake of being hard. Maybe I'm just getting too old but it didn't really click with me. Sadly so, will try again though.
The oblivion remake really deserved the label. I expected some new ai-upscaled textured slapped on the old shit, but no. Completely redone from the ground. The hate it gets mostly stems from the modding-community (which actually kept those games afloat. Without mods they'd all be long gone to, well, oblivion). Same with skyrim. Another new base to re-make eeeeeeverything. Fragmenting the modders AGAIN. Despite that, if you never played oblivion and don't wanna fiddle with mods, there'd be no reason to use the old one.
Remakes are hard to do anyway. Either you fuck up or you can never meet nostalgia. Also you get cussed at for doing nothing new OR for doing something new. Gothic new could be super awesome but would never ever be Gothic again. Like playing half-life today. It's never the same, no matter how great it is. But a great remake at least gets the franchise floating again due to younger people who can enjoy it the same. Maybe.
As for time I am probably more blessed, I game at least 5hrs a day since the Atari 2600. Besides my servers, smart-home and wifey my great passion 😁
But...Gothic isn't a big open world. It's like the size of bg3's tutorial. If even. It's just not empty wasteland. Every step has an importance and no hand holding. You learned where not to go by dying 😁 By today's standards that map-size would not fly. But it was nore than enough. Still is. It respects your time. Quick save and exit anytime and continue exactly there. How it should be.
Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel.
But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun.
To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area.
Good point about the travel in KCD. And yes, i actually found the battle in KC1 extremely unsatisfying. KC2 had it a bit better. But still, my patience grew thin over the last decade, i must admit :-) For me, personally, that skills-approach doesn't went well with an RPG. Skills belongs to things like Destiny(2) (which i love btw), but in an RPG it should be about the character I'm playing, not ME. As it's literally in the name RPG :) But no complaints, I love everything that is not US-centric for a change and KC totally wasn't.
Totally agreeing with you on the map-size-topic. I really hate the bigger-and-bigger-trend that usually (logically?) comes with less and less value. Even gothic did fall victim to the trend. G2 was "triple the size!!!!" (or whatever, but THAT was the leading argument) And G3 was "EVEN BIGGER!" ...and what was it? more walking, less exploring, less interesting stuff, just large plains of nothingness filled with filler-mobs. Nonetheless G2 was absolutely great, and had a fucking great Addon (when addons actually were like 1/3rd more of the base game, not just cut content resold as "DLCs"). G3 was ...good.
Also questing in G1 was really great. And actually felt absolutely fitting. Not some "kill a dragon" shit but "go clean the toilet you piece of shit". Or "steal this", then you steal it, and they give you a beating not a reward :-) You really work your way up. Every weapon-, armor- or skill-upgrade REALLY mattered and changed everything. Back then it also had a fantastic unexpected gimmick in it (which now is removed due to licenses): Suddenly in act 2, a famous midage-band had a "live-concert". Back then it was one of my favourite bands and suddenly they perform in game...that was a chin-dropper :) And it was one of the (or the?) first game(s) that had NPCs do have an actual job/routine. They ate, drink, pee, work, sleep. Ah you see, I could go on and on ...
Skyrim was very vast, but at least they really tried to fill it meaningful. Most of it. So exploring mostly paid off. But without mods it was just okay-ish anyway. But it's THE game that got the greatest mod-community there ever was (and sadly probably will be). Last time i spent like hundreds of hours modding until i ended up with like 2000 mods, kid you not. Didn't actually PLAY for half as long :-) BG3 was also incredibly good. Very memorable!
If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.
Yeah exactly...and it was - who would've thought - 1.5x the content. At best. Just stretched to fill the land. Everyone thought (and still seems to think) that size is everything in an open world. Only procedural games like No mans sky beat this with even less soul. While being technically fascinating, they're ultimately boring once you've seen all the "ingredients".