this post was submitted on 22 Aug 2025
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So many people online seem to already complain about Silent Hill f out of a few details coming out of trailers. I honestly think the game looks sick and I can't wait to play it, expecially considering the writer's good reputation.

I remember the SH2 remake lived in a similar hell-hole before gathering critical acclaim. I have not seen this kind of anxious negativity about new games in a series ever. What do you think?

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[โ€“] stardustsystem@lemmy.world 15 points 12 hours ago (1 children)

The original Silent Hill games were created by an internal group within Konami called Team Silent. This team was formed by underperforming Konami staff to work on a Resident Evil competitor that Konami higher-ups wanted to underperform and give them a chance to fire said underperforming staff. Instead, they struck gold with SH1.

Team Silent suddenly had a level of fame to themselves, but they were still Konami's red-headed stepchild. 2-4 were similarly successful, with 2 being the high point of the series.

After SH3, key staff started to depart from Konami. By the time the 5th game, Homecoming, came out, much of the original team had been replaced with those more aligned with Konami bigwigs that wanted to turn the series into a moneymaker instead of the quiet success it was built as.

An example of this is the Silent Hill HD Collection for PS3 and X360. The 'remaster' of SH2 and 3 was anything but. They had to make these remasters with incomplete codebases, no original staff to question, even some of the original voice acting was missing because Konami straight-up deleted the original source code.

There are those that say that SH never recovered from the gutting of Team Silent, and they tend to get louder with each entry into the series. Sometimes they have valid points, but not always.

[โ€“] RightHandOfIkaros@lemmy.world 7 points 9 hours ago* (last edited 9 hours ago)

To add to this, Team Silent members started leaving after SH3 came out primarily because when SH2 released, it wasn't that well received compared to SH1 (this is mostly to do with the Japanese audience complaining online at the time that SH2 was not a sequel or continuation to SH1). As a result, Konami started forcing Team Silent to make changes to SH3 that Konami executives thought would make it sell and review better in Japan than SH2. In other words, Konami was taking away Team Silent's autonomy within Konami to develop what they wanted.

Silent Hill 3 was the beginning of the downfall of the series because it was the first game in which the original developer's vision for the game was edited by Konami executives. This would sadly become a recurring theme for every Silent Hill game released thereafter. Silent Hill 3 was never supposed to feature the cult from Silent Hill 1. Heather was not supposed to be Cheryl. The hospital was not supposed to be reused from SH2, and was only done so because the developers were running out of time.

What's worse, except for Akira Yamaoka, the original series composer, Homecoming did not have any original Team Silent staff working on it because it was outsourced to an external, Western development studio. Not one member of Team Silent was credited in the game except for Akira Yamaoka, they weren't even mentioned in the "Special Thanks" portion of Homecoming's credits.