this post was submitted on 08 Sep 2025
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[–] simple@piefed.social 26 points 2 days ago (5 children)

I'm guessing it's something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

That's exactly it. The runbacks aren't too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.

[–] WolfLink@sh.itjust.works 9 points 2 days ago* (last edited 2 days ago)

There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.

That being said though, I do think there’s some merit to runbacks as an actual consequence for failure. I definitely strategize more cautiously because of it.

[–] socsa@piefed.social 6 points 2 days ago (2 children)

So it's basically the standard platformer formula going back three or more decades?

[–] Famko@lemmy.world 9 points 2 days ago (1 children)

More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole "lose all of your money on death" thing.

[–] Cybersteel@lemmy.world 1 points 1 day ago (1 children)

Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can't reliably do that in SS.

[–] FooBarrington@lemmy.world 1 points 1 day ago

Yes you can! There's plenty of places where you can turn prayer beads into consumable chains.

[–] okamiueru@lemmy.world 1 points 1 day ago

No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.

[–] Armok_the_bunny@lemmy.world 5 points 1 day ago (1 children)

I mean, there are some really bad runbacks, but yeah most of them are fine.

[–] okamiueru@lemmy.world 2 points 1 day ago (2 children)

How is it compared to HK?

This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.

It is slightly worse then HK.

[–] Armok_the_bunny@lemmy.world 2 points 1 day ago

The worst one I've encountered apparently has a secret bench somewhere that makes it much better, and the second worst (the runback that I think everyone is talking about) is about as long as the runback to crystal guardian I think.

[–] FooBarrington@lemmy.world 1 points 1 day ago (2 children)

Most runbacks aren't too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.

[–] offspec@lemmy.world 1 points 1 day ago

All the homies hate bilewater, actual dogshit even with the shortcut

[–] simple@piefed.social 1 points 1 day ago (1 children)

The devs looked at blight town from dark souls 1 and thought 'we can do worse'. It really is a nightmare but somehow I killed the boss first try in the end

[–] FooBarrington@lemmy.world 1 points 1 day ago

Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.

[–] YiddishMcSquidish@lemmy.today 3 points 2 days ago

Some of these mother fuckers never dealt with nosk and it shows.