this post was submitted on 10 Sep 2025
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This is actually from 2022, but I missed it back in the day. This is quite important research imo, and very relevant lately. Link to the paper itself: https://www.sciencedirect.com/science/article/abs/pii/S0747563222001637

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[–] NuXCOM_90Percent@lemmy.zip 40 points 1 week ago (39 children)

Skimming their data tables (don't have access to the journal outside of work), it feels like a really broad hodge pdge of semi-related studies (which the authors essentially admitted).

But it also kind of misses the point. The problem isn't titties or dicks in video games. The problem is the culture around it and what it reinforces and it very much goes far beyond video games. Big jiggly titties? You are a mature game. Dick size slider so you can rock a magnum dong that needs a monster condom? You are progressive. What? Both of those are just more male gaze?

And all of that is normalized. You won't see a significant change from the baseline because that IS the baseline.

You know what you almost never see (outside of those "problematic gay games that turn the kids into litter boxes")? A sexy twink. We all made the same joke about Lies of Timothee Chalamet being one of the better souslikes of the past decade but it is also very telling that we mostly see our twinks in full stillsuits or twelve layers of Victorian clothing. Look, but have enough chastity belts that nobody needs to be worried about being able to touch. And the moment you have a woman who doesn't have an hourglass figure? See: The Last Of Us 2.

Which is the issue. We have a cult of toxic misogyny that insists everything MUST be male gaze and the only acceptable nudity is big titty girls and guys who look like Ahnold. And any divergence from that is "ruining games" or "being woke" to the point that we don't even GET those games outside of the rare case of a game nobody cared about becoming popular (I'll always cite that Yasuke was a recurring character in Nioh long before people turned him into a culture war).

Its like saying that gas stoves cause no meaningful decrease in air quality but having every study take place in the home of a pack a day smoker.

[–] Regrettable_incident@lemmy.world 21 points 1 week ago (13 children)

Maybe we need more women working in game design. I don't know the figures, but I'm guessing they are underrepresented. We probably need more diversity in games generally. It feels like this should be obvious to studios too - the more diverse your team, the more likely your game is to appeal to a diverse audience = a larger pool of customers.

[–] NuXCOM_90Percent@lemmy.zip 21 points 1 week ago* (last edited 1 week ago) (1 children)

That was always my experience. You can force people to do hundreds of hours of sensitivity training and explain to them why making the acronym for their solver "SLUR" is inappropriate. But if you just focus on increasing the diversity of your hiring pool and ACTUALLY hiring the best and the brightest, so much of that solves itself because now there is someone to explain that China and Japan may have a lot of shared culture and history but are very much not the same country or why that word is totally a slur and so forth.

I don't know the actual metrics per studio (and most that DO report it are heavily skewed because they put the administrative staff in with the creative to juice their numbers). But, mostly, every time I think about "popular gamedev" it just reeks of startup culture. The idea that if you were part of a successful team then you should lead your own and that this game was made by one auteur rather than a giant team and so forth.

And that has the exact same problems we see at so many startups as a whole. The person who was real good at coding is HORRIBLE at management and has no understanding of what HR is even for and so forth. Which leads to the kind of shit that was deeply frowned upon in a conference room at 3 am becoming corporate culture and leading to "cube crawls" and the institutional abuse at companies like Blizzard or Ubisoft.


One thing that sticks with me that has only been vaguely alluded to by the more "woke" games media outlets. Ikumi Nakamura kind of became a sensation when she went full kawaii during a press conference for (I want to say) The Evil Within and all follow up interviews revealed she was a fricking genius with amazing ideas and really strong arguments for why certain features were there or not. Then she mysteriously disappeared. She alluded to it being the stress of game dev and "politics" but considering the next time we saw her (at a completely new studio) she was still doing horror but ALSO had a kid...

[–] abbotsbury@lemmy.world 2 points 1 week ago

explain to them why making the acronym for their solver “SLUR” is inappropriate

I'm gonna need some context please

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