this post was submitted on 18 Sep 2025
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Video game news oriented community. No NanoUFO is not a bot :)

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[–] meekah@lemmy.world -1 points 1 week ago (1 children)
[–] carmo55@lemmy.zip 9 points 1 week ago (2 children)

Are tedium and difficulty the same thing?

[–] RichardDegenne@lemmy.zip 2 points 6 days ago

No, they're not, and that is the whole point.

If you could die a hundred times and never lose any progress, Pharloom wouldn't feel dangerous or unwelcoming.

This feeling you get when you're running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.

[–] meekah@lemmy.world 2 points 1 week ago

Hmm, fair point.