this post was submitted on 23 Sep 2025
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[–] orclev@lemmy.world 10 points 3 weeks ago (11 children)

Literally the only reason old school gamers play on CRTs is because old games were designed for the blurry low resolution displays they provided and so look kind of bad on modern crisp displays. You could just smear vasoline on a modern LCD and get roughly the same effect, but using a CRT is less messy.

[–] AstralPath@lemmy.ca 1 points 3 weeks ago (9 children)

The look of CRT is important to retro gaming but do you know what the most important characteristic of CRTs for retro gaming is?

No input lag.

Play OG Super Mario Bros on a modern TV and let me know how long it is before you wanna smash the controller in frustration. The game just feels incredibly sloppy.

[–] aBundleOfFerrets@sh.itjust.works 1 points 3 weeks ago (2 children)

A modern TV is a really bad example. Most modern gaming computer monitors have grey-to-grey pixel response times measured in nanoseconds. I would not be surprised if that exceeds the fade-time of CRT phosphors.

[–] AstralPath@lemmy.ca 1 points 3 weeks ago (1 children)

A modern TV is a really bad example.

Not when it comes to console gaming.

[–] Lfrith@lemmy.ca 1 points 3 weeks ago

Still important for console gaming depending on the game, so there are console gamers who will opt for a monitor over the TV. PVP games and rhythm games being one. I got taiko and that felt off until I hooked up my switch to the monitor.

Its more that people will use and adapt to what they have as opposed to not being relevant. Even TVs gamers will try to get ones that have lower input lag in game mode. But, monitor is still the preferred route.

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