this post was submitted on 26 Sep 2025
32 points (74.2% liked)
Games
21509 readers
129 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 2 years ago
MODERATORS
There are hundreds of Masters of Puppets daily probably but it’s hard to tell because so much stuff is coming out, which is an issue when we want artists to be able to afford food. At this point I think civilised countries should be exploring how to fund video games like we fund other forms of art.
Being an artist has always been a financially unstable line of work, and it always will be. Art is not a necessity, and thus it relies on people having enough disposable income to spend on things like art. Anyone that thinks being an artist is financially sustainable is an idiot. Its feast or famine. When the product is good, the pay is good. When the product is bad, you probably don't have a job anymore. But neither of those things matter if people aren't buying art because they can barely afford groceries, including the artist.
What do you mean hundreds daily? We barely get 1 a month and even that is a stretch. I actually do listen to new metal releases almost every day and I can promise you, most of them are a 6-7/10 at best. I'm not some snob or picky listener either, so it's not a me problem.
So yeah, music might have a discoverability issue due to sheer number of stuff coming out, but I don't think gaming is quite there yet.
As for the funding, I agree. But that's a society issue, not a gaming specific one. There's starving artists in every art form. If anything, game devs have it easier than most others. I remember watching a video from some game conference by a solo dev that was specialized in making solitaire games (I think? I can't find the vid anymore, unfortunately). He was basically showing how you can make a living as a dev without ever having a hit or anything of the sort.
You might try to keep track of every new release but you’ll never be able to listen to everything coming from local bands that haven’t managed to make a bigger splash even if they objectively deserve it.
I’m hyperbolising of course with the numbers. It’s a problem in loads of forms of media these days and if you happen to consume couple of different kinds of media / genres then trying to do that means you’ll get swept by never ending tides and discoverability is just part of the problem. We no longer have bandwidth to consume everything that’s worth consuming.
Of course. But the good stuff will rise to the top. Especially in games. When it comes to bands, unfortunately not always the case, that's true. But that's a society issue. Universal basic income would help.
Civilised countries already do. There's government grants available for games dev in Australia and Canada that I'm aware of, at least. Not sure about the USA, but I don't really classify that as a civilised country any more, and they do everything government related in the stupidest way possible anyway.