this post was submitted on 26 Sep 2025
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Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn't know what I was doing then I do now after hundreds of hours in the game.

#games #gaming #SlayTheSpire @games

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[–] cecilkorik@lemmy.ca 61 points 1 day ago (2 children)

Absolutely. The reason for this is that as you get to understand the mechanics more you'll naturally start adopting higher risk play which provides access to higher potential rewards, and that is in some ways necessary to progress, and also really incredibly satisfying when it pays off. But the risks will bite you more often, which then feels like you're just "being worse at the game". The progression and scaling mechanics of games like these basically force you to adopt riskier strategies to overcome the challenges that higher levels of play bring.

The really experienced high level players do a very delicate balancing act of min/maxing to do get the absolute most they can out of the minimum level of risk they need to realistically have a sensible chance of success. Finding that sweet spot in the ocean of randomness is the real skill, and people will all have their own different sweet spot of risk vs reward, but in almost all cases there will always be a significant risk of losing because that's just how the game is balanced especially for higher level play. Luck and trying to make perfect decisions with imperfect information are always a factor.

This is one thing that Baltro has hands above StS. Each character really only has a few builds that can really skyrocket, but trying to build them can make it very annoying if things don’t go the way you need and it very hard to pivot to another type of build. Where as Baltro makes it pretty easy to pivot to another type of build if you suddenly get a great joker.

[–] Reggie@discuss.tchncs.de 15 points 1 day ago (4 children)

I agree, but as you progress you unlock more cards which water down your pool. So going for a build becomes more luck dependent. Haven't played in a while but I remember this being a frustrating factor.

[–] Mirror Giraffe@piefed.social 4 points 19 hours ago

Tbf there are not many unlocks in sts, it feels they are slightly more advanced cards they want to keep from beginners and they open so many doors. Each character starts with 75 and unlocks 9, which isn't nothing but really doesn't prevent you from making a cohesive deck.

[–] cecilkorik@lemmy.ca 8 points 1 day ago

True, that's what I was trying to imply when I said it's necessary to progress. I suppose someone could maybe devise a mod to provide evidence to the contrary, but I'm pretty sure the starter deck pool simply wouldn't have enough scaling to survive at higher ascension levels.

That said, I would absolutely love some kind of mechanic that allows you to control the contents of the overall pool to some limited degree as well. (Too much freedom would essentially trivialize the game and I'm not sure if there's any mechanic that would provide effective counterplay to a literally stacked deck)

[–] A_Union_of_Kobolds@lemmy.world 7 points 1 day ago (1 children)

Yeah but you can remove cards as well, can't you?

[–] gaylord_fartmaster@lemmy.world 10 points 1 day ago (1 children)

From your deck, yes. From the pool, no.

Thanks for clarifying, it had been a while and I wasn't near a save file

[–] p03locke@lemmy.dbzer0.com 1 points 22 hours ago

Yes, item bloat is very real. Binding of Isaac had too much of it, but at least Edmund started buffing bad items a bit more with the DLCs and patches.