this post was submitted on 26 Sep 2025
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[โ€“] supersquirrel@sopuli.xyz 16 points 1 day ago* (last edited 1 day ago) (1 children)

Correct, to put things into precise terms, the corporate too-big-to-fail gaming industry is unable to make a profit in the gaming industry if there is any functional competition at all, even competition from indie game companies with much smaller budgets.

Just because large corporations with no desire to just let artists make art cannot make a sufficient profit unless boosted with the artificial advantage of having the rest of the industry destroyed... doesn't mean that there are too many video games out there to make money from making another one it means large corporations suck at making good video games and are unable to keep systems of upper management from undermining everything redeeming about them.

It makes total sense to me, having being a corporate drone for over a decade now. It should be obvious to them but they're too far up their own asses to see it. Any good idea is going to have some middle manager squash it because they don't like it. You can have the most interesting feature or idea ever, and even if you push it for months - make presentations, evangelize it, get people on your side, you will still have some jerkass too many levels above you that you've maybe sat in one meeting with before say "Nah, I don't think we have the capacity for that". So yeah, I don't see how corporations can think they can make meaningful games.

In a small company, or even a garage you know how things get "approved"? They say "Hey maybe we should do this" and the other person says "Oh holy shit that's an amazing idea, yes do that!".