Games

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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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I think that, as long as the framerate doesn't dip below 30, a regular human won't notice fluctuating FPS. It's something you'll see in benchmarks, but not in real life. For example: a friend of mine was playing Elden Ring and and Halo on the ROG Ally X and didn't notice any issues with stability or framerate. And he's pretty anal about this kind of stuff.
True, it was about Steam Deck performance. But I had similar experiences on Garuda Linux on my PC with Hogwarts. Every now and again it would just crash and burn. Got better after a Proton patch or two, but that's the problem with Linux gaming - you never really know what you'll get. With Windows, you don't have that issue at all.
Come on, now. You can't be this childish.
You can complain about click bait all day, that's fine, but you came in here misinterpreting the article and then posted a non-relevant link to support your argument, followed by another back-pedaling comment to say "frame rates don't matter as long as it's over 30fps" LMAO.
I think you're arguing just to argue, seems a little more childish than anything I said honestly.
You definetly do notice the fluctuating fps if it's more than 10 fps at these frame rates. It feels like it's speeding up then slowing down over and over. That's why you should just lock your fps to something the device can maintain.
games never crash on windows? lmfao
Games don't crash on Windows >because of Windows<. Games do crash on Linux >because of Linux<.
As in: games are inherently compatible with Windows, while on Linux you need Wine/Proton, which is just an extra layer of complication that can cause problems.
On older games, the opposite can be true, though. Games crashing on windows but NOT crashing on Linux.
You will notice “average” 30 FPS plenty when it fluctuates. If it STAYS above 30FPS the whole time then sure but if 30 is the average that shit is struggling and you’ll be getting like 20-40 FPS
They raised the GamePass price didn't they? It's been lackluster lately
They did, yeah. Stupid move, especially just before the Ally release, but shareholders must be appeased.
But, other than the price, it's been pretty great while I used it. Lots of day one releases, lots of less known titles I would never have tried if not for GP.
This is complete bullshit, 30 fps is playable for most games, and I have in the past bumper graphics until fps dip to 30/45 because depending on the game 30 fps on high is a better experience than 60 on low for me. But to say that a regular human won't notice it is bullshit. There's a game I play on my deck, for some reason it's very sensitive to disk usage, so if I'm downloading stuff it dips to 30, and I always have to go and stop the download, because if you've been playing at 60, 30 feels very sluggish.
Read what I wrote again, but slower.
Perhaps you should read what I wrote again, you clearly stated a regular human won't notice fluctuating FPS as long as it doesn't dip below 30, and I'm saying that is bullshit, I (and everyone else I know) can definitely see a deep to 30 fps even if it doesn't go below it.
You can definitely tell when FPS goes below 30 for a time. If it dips for a moment, it's practically unnoticeable.
First of all, read again, no one is talking about below 30. Secondly, yes, you can definitely notice dips even if for a moment, it makes the game feel choppy, or more precisely like a weirdly encoded video that goes slow momentarily and then catches up.