this post was submitted on 25 Oct 2025
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Video game news oriented community. No NanoUFO is not a bot :)

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[โ€“] justdaveisfine@piefed.social 7 points 2 days ago* (last edited 2 days ago) (1 children)

I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.

It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn't get to you and stabbing them in the face.

[โ€“] beetus@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

If I wanted to talk to NPCs at length I'd just type into a fucking chat bot. I play games to experience the developers story and vision, not endlessly prompt an npc.

I think your experience will be a common one for players.