this post was submitted on 28 Oct 2025
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cross-posted from: https://lemmy.nz/post/29912814

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[–] Lost_My_Mind@lemmy.world 1 points 16 hours ago (1 children)

You completely glossed over the question he was asking.

90% of Windows games.....but, from how far back? Are we talking 1988 with Windows 1.0? Are we talking 1995 onwards with Windows 95? Are we talking modern Windows with Windows 10 onwards? Are we strictly talking Windows 11?

There are a lot of logical jumping off points for where you can start measuring, each with a logical arguement with why you start there, but also with multiple logical arguements for why thats a bad idea.

[–] RustySharp@programming.dev 4 points 15 hours ago (1 children)

There's a missing implied knowledge they forgot to mention: ProtonDB tracks games on Steam. So it's 90% of windows games available on Steam (without a native Linux build)

[–] addie@feddit.uk 2 points 11 hours ago (1 children)

Strangely, the search page for ProtonDB shows the 'proton rating' for games which have a 'native but abandoned / broken' native Linux build, whereas the actual page for the game just shows 'native' and I can't see the button to show the rest of the information. I'm sure it used to be there; they've started hiding a lot of stuff in favour of making the 'steam deck' results more prominent. But in some cases, 'proton rating even with a native Linux build' is quite important.

eg. Dawn of War 2 Chaos Rising.

  • search page shows 'gold'
  • actual page says 'native', but 'loads of rendering issues, really slow, broken on multi-monitor setup, use proton instead'.

Mark of the Ninja: Remastered:

  • search page says 'platinum'
  • actual page says 'native', but 'frequent deadlocking issues makes game unplayable, use proton instead'.
[–] RustySharp@programming.dev 2 points 9 hours ago

Yeah and it's also bizarre that these companies released a native version, then... not test it? Why even bother?