this post was submitted on 12 Feb 2026
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2D pixel platformer spinoff, and it's a shadowdrop! very unexpected.

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[–] Jax@sh.itjust.works 2 points 8 hours ago* (last edited 8 hours ago)

I don't disagree that comparing DMC and the old GOW games is fair — they occupy the same space. Reducing a soulslike to dodging and parrying is just wrong, though. Actually reducing a hack and slash to aggression and dodging is also wrong, see Royal Guard.

Freedom of movement, build options (you are free to turn yourself into the heaviest thing in existence compared to a gymnast, and that's only discussing equip load), map design, the robust lore as opposed to a traditional narrative, these are staples of soulsbourne games. DMC3 has a harder parry than any soulslike in Royal Guard — does that make parrying a staple of the series? Yes, it does — Royal Guard is cool as shit.

I can go on for a while about why GOW is more of a movie than it is a game.