this post was submitted on 14 Feb 2026
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The clamour for lossless/high-res streaming is the audiophile community in a nutshell. Literally paying more money so your brain can trick you into thinking it sounds better.
Like many hobbies, it's mainly a way to rationalize spending ever increasing amounts on new equipment and source content. I was into the whole scene for a while, but once I had discovered what components in the audio chain actually improve sound quality and which don't, I called it quits.
The push for lossless seems more like pushback on low bit rate and reduced dynamic range by avoiding compression altogether. Not really a snob thing as much as trying to avoid a common issue.
The video version is getting the Blu-ray which is significantly better than streaming in specific scenes. For example every scene that I have seen with confetti on any streaming service is an eldritch horror of artifacts, but fine on physical media, because the streaming compression just can't handle that kind of fast changing detail.
It does depend on the music or video though, the vast majority are fine with compression.
The thing is, dynamic range compression and audio file compression are two entirely separate things. People often conflate the two by thinking that going from wav or flac to a lossy file format like mp3 or m4a means the track becomes more compressed dynamically, but that's not the case at all. Essentially, an mp3 and a flac version of the same track will have the same dynamic range.
And yes, while audible artifacts can be a thing with very low bitrate lossy compression, once you get to128kbps with a modern lossy codec it becomes pretty much impossible to hear in a blind test. Hell, even 96kbps opus is pretty much audibly perfect for the vast majority of listeners.
In a distant past I liked to compare hires tracks with the normal ones. It turned out that they often used a different master with more dynamic range for the hires release, tricking the listener into thinking it sounded different because of the high bitrate and sampling frequency. The second step was to convert the high resolution track to standard 16 bit 44.1 kHz and do a/b testing to prove my point to friends.