this post was submitted on 16 Feb 2026
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cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source

Hey I've been working on this abstract strategy board game on and off for more than 10 years. I've picked up the project again trying to get a digital version up and running in the browser that is playable.

It's still under development, but you can check out the repository here: https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM

Play against a (dumb) bot/AI: https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I'm assuming probably won't fit the bill for most people in this instance, but I'm hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I'm hoping the game will become community created.

Anyways, if you check it out, I'd greatly appreciate it!

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[–] popcar2@piefed.ca 2 points 14 hours ago (1 children)

Pretty damn cool. I haven't read most of the rules but my first impressions from playing a game vs the bot is that the board feels a little too big. There's a lot of moving from A to B and a lot of downtime. I feel like if you could remove maybe 1/3rd of the spaces it could be much more engaging.

[–] UnfinishedProjects@piefed.zip 3 points 13 hours ago (1 children)

Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)

Mostly what I'm getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.

Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I'd love to hear it!

[–] makingStuffForFun@lemmy.ml 2 points 10 hours ago (1 children)

Can the board grow dynamically once a milestone is met? That could solve the early game issue?

[–] UnfinishedProjects@piefed.zip 1 points 10 hours ago

Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though.