this post was submitted on 26 Feb 2026
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Depending on the engine, some of those chunky 3D graphics have quite an appealing style. My gaming rig can render eg. Doom3 in 4K at 144 fps with no effort at all - power draw is the same as when the system is asleep. The super-smooth animations on chunky polygons look great, which was never feasible back in the day.
Shame Doom3 isn't a better game - the strong art and engine don't make up for the very mid gameplay.
I think Doom 3 is already in the period where 3d matured enough to not be quite as extreme. If you look at games from 2001 (my go-to 3d game for that period is Gothic 1, which is a good game, despite having somewhat unintuitive controls and badly-aged graphics), the difference to Doom 3 is quite pronounced. Though id always had very good and resource-efficient graphics.
How does Doom 2016 run on the same rig? Id Tech 6's performance is genuinely incredible for the level of visual fidelity.
Maximum settings at 4K = rock-steady 144 fps. Not in power-saving mode, however! Rig is a Ryzen 9 5900XT cpu paired with a RX6700XT gpu, so probably higher-end but not top-tier.
It is a truly exceptional engine, that's for sure. Have you seen Adrian Courrèges' breakdown of a rendered frame? That tricks that it gets up to to keep things fast and smooth are really impressive.