this post was submitted on 01 Mar 2026
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How hard are ports?
Depends on console architecture, these days they are all x86 I believe, so very easy. In the past for example the PS3, it was basically hard because it is a different architecture this is why even emulator for PS3 are still not perfect.
If Japanese publishers who were dismissive of PC are porting to PC that says it all.
These days, it's practically just a toggle switch.
That's difficult to quantify, but not that hard.
Modern consoles are just like modern computers.
Lots of complicated things are abstracted away or covered by something else. For example if you developed a game using an existing engine you probably can just check a box and like magic it just works.
If you built your own engine, you probably only tested it against dev kits and real console hardware. It'll probably mostly just work but might have some unexpected bugs. These too are probably also abstracted away in a lot of cases, which means it either just works or doesn't take a lot of work to make work.
I imagine Sony's logic is that it isn't worth the effort. They probably don't see the return on investment they want.
They probably look at someone like Nintendo who never port their games and often sell them for full price, it's kinda shitty for consumers but Nintendo makes bank (and to be fair they usually do make great games). Plus it looks like Microsoft is walking away from consoles so Sony has less to compete with.
I expect we'll probably see emulation instead.