this post was submitted on 07 Mar 2026
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Unbelievable from what I've read about just now. This is games-related because it is targeting a gaming community, one that has seemingly taken things too far than they needed to go.

Summary: A user, who I will not name, issued a challenge to the developers of Helldivers 2 to play their game on the hardest difficulty on a mission mode that is known for being difficult, poorly designed and glitchy. Should the developers complete it, he will donate $1,000 to charity of his choosing.

The fanbase? They didn't take this kindly and have now been making it a campaign to make that user's life a living hell. Even up to making said user lose their IRL jobs. I'm surprised the user hasn't killed themselves yet and I hope it never gets to that point.

If you've been on the Helldivers 2 subreddit and Steam community, you will know what is going on. I am talking of this because, I hope to never ever see this kind of behavior happen within the Fediverse, because we are supposed to be better than this. I'm not surprised that the rapid dogpiling in rabid irrationality, happened from Reddit because that's where a lot of it comes from.

There is way more to this drama than I am speaking of, but all it has been doing, is making me disgusted over game-based communities who allow this to happen. I'm disgusted at the people who could've nipped it in the bud before it got out of control but didn't. I'm disgusted at Reddit for predictably allowing it to happen.

I have not felt this disgusted towards something since the Night in the Woods incident. Absolutely disgraceful.

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[–] MetaStatistical@lemmy.zip 3 points 16 hours ago

I have REALLY gotten sick of the “git gud” crowd.

I've always been sick of it. It's impacted how developers create games.

Once upon a time, hard and difficult games on 8-bit and 16-bit platforms were created accidentally, either because of design bugs, or developers not having time to run through proper play-test cycles, or only doing the play testing themselves. We put up with it because we were kids and had a limited budget for games, so we played what we had. It was never intentional, since they wanted to make sure it was balanced enough to appeal to the general audience, but still have difficulty levels for people who wanted to try out a second harder playthrough.

Then, games like Dark Souls came along, which pretended that hard games were a From Software invention, and propped up a community of egoists and digital sadomasochists. All they did was make the designs more deliberate, to the point of developer trolling. (I know this started earlier on in the indie scene, especially roguelikes, but Dark Souls popularized it.)

The "git gud" crowd pushes this narrative of "if it's possible to do, then it's the player's fault for not having the skill to do so", to the point of personifying a game with statements like "the game is punishing me with bad RNG" or "the game is actively trying to kill me". This completely ignores the developers' responsibility of instituting balanced difficulty levels, since it's the developers' fault that "the game" does these things.

Again, it has really impacted how developers create games nowadays. First, the "git gud" crowd is loud enough that developers now think they deserve a voice, as if difficult games weren't absolutely everywhere, even before Dark Souls. The popularity of speed running makes them think that have to cater to that crowd, and streamers streaming impossible challenges skews that difficulty Overton window even more. Developers think they have to make some impossibly difficult game, so that streamers, who famously play video games for a living for thousands of hours a year, will advertise their game and push it to the top.