this post was submitted on 18 Mar 2026
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This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

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[–] Jakeroxs@sh.itjust.works -1 points 23 hours ago (10 children)

I mean I own a pair of sennheiser HD800, let's compare audio quality.

But I'm obviously not saying it's a good argument, I figured the sarcasm was evident, I think the "its not the original intention of the artist" argument is a bad one.

There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it "good enough" and tell people to use DLSS. That is obviously bad.

Adjusting literally any of the many possible settings in a game "takes away from the original artistic vision" yet generally we see people complain if certain options to their taste/needs isn't present.

[–] Kolanaki@pawb.social 2 points 23 hours ago* (last edited 23 hours ago) (9 children)

Adjusting literally any of the possible settings in a gane "takes away from the original artistic vision"

Those settings don't completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn't remove the shadows, it just alters how they are rendered. Often this does not really affect the appearance at all.

Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.

[–] Jakeroxs@sh.itjust.works 0 points 22 hours ago (8 children)

I don't see how you could argue adjusting graphical settings in a game doesn't change how the art looks.

[–] Kolanaki@pawb.social 3 points 22 hours ago* (last edited 22 hours ago) (1 children)

First of all:

Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.

Second: There is a differende between aesthetics and graphics. The terms are not interchangeable. You adjust the graphics; this does not affect the aesthetics. All those signs get a little blurrier each time you lower the setting; but the art style is uniform still.

[–] Jakeroxs@sh.itjust.works 1 points 22 hours ago (1 children)

Okay, let's try something more specific, what about tint filter removers for games like fallout 3 and fallout new Vegas.

Do you have the same vehement opposition to those mods since its taking away from the initial vision? Or do you understand that some people want to be able to enjoy it in the way they prefer, or in the case of DLSS, to be able to run games in general at a higher quality then their hardware would otherwise be able to push?

What about Minecraft shaders/texture packs? Are those horrible because they take away from the "original vision"? I just think it's a really stupid argument.

[–] Kolanaki@pawb.social 2 points 22 hours ago* (last edited 22 hours ago) (1 children)

Those also fuck with the aesthetic of the game and I don't use them. But they are also not forced on me to be used, like DLSS often is. I don't even necessarily want the upscaling done, but in so many games you can not disable it.

This is like if nVidia forced you to use their Minecraft texture pack instead of the one you actually want to use.

[–] Jakeroxs@sh.itjust.works 0 points 22 hours ago (1 children)

Please show me the last game you were forced to use DLSS to play

[–] Kolanaki@pawb.social 1 points 22 hours ago (1 children)

Nearly every AAA game I've played that has come out the last 2 years does not have the option to disable DLSS/FSR.

[–] Jakeroxs@sh.itjust.works 1 points 22 hours ago (1 children)

Name one, I've never seen a game that did not have a toggle.

[–] Kolanaki@pawb.social 1 points 21 hours ago (1 children)

Where Winds Meet. You can adjust the preset; can't turn it off entirely.

[–] Jakeroxs@sh.itjust.works 0 points 21 hours ago* (last edited 20 hours ago)

Hmm it appears launching in dx11 mode works to disable it. I can't really find anyone trying to disable it intentionally, it's all just questions about why it's missing or how to turn if on.

I did see a screenshot of the supersampling options though and it does look like you can only toggle between xlsx/fsr/dlss. That is dumb though, it should not be a forced option at all. However I'd still say that isn't dlss existence fault, it would be on the devs for not making it disableable in dx12. 🤷

I appreciate you finding an example though, I admit I rarely play AAA games and mainly gravitate toward indie games, however I have actively saught out dlss mods for games like fallout 4 because I heavily mod it and it hits the frames bad, dlss helps a ton in those situations

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