Kolanaki

joined 2 years ago
[–] Kolanaki@pawb.social 2 points 16 hours ago* (last edited 16 hours ago) (2 children)

It could also have your credit card info if you've set it up for the store. Which I imagine most people do, since many games don't even get physical copies made anymore.

[–] Kolanaki@pawb.social 2 points 18 hours ago* (last edited 18 hours ago)

Probably Ultima Online if I had a way of checking.

I used to play that game all day, every day I wasn't in school from 1997 to about 2004. I even still play it on occasion, just not on EA's servers.

Based on what Steam has recorded, ARMA 3. But I know for a fact that many hundreds of hours in that was just the game running in the background on the map editor while I typed up scripts in notepad++. TF2 is the next highest one, and that game was like UO again for me from 2007 to 2014.

I seem to get obsessed for 7 years and then just drop things.

[–] Kolanaki@pawb.social 1 points 18 hours ago

If that were the case, you could become an LLC and just win.

[–] Kolanaki@pawb.social 2 points 1 day ago

You are right. I guess what I really want is not a space sim but a space fantasy? Or at least give them actual physics so they can be pushed by external forces. 🤷‍♂️

 

I am bouncing around between a few of my favorite space sim games right now and there is something I noticed just now: While you can enter asteroid fields or planetary rings and fly around dodging giant space rocks, all those rocks just sit in place and maybe rotate around. None of them move.

You can't affect their trajectory. They can't collide with each other, and you will never have to adapt to an asteroid coming out of nowhere coming toward you.

In fact the only game I can remember having moving, dynamic asteroids is literally "Asteroids."

I would love to play a game where you can have a space battle that feels like the scene in Star Wars Episode 2 when Jango is trying to take out Obi Wan. Having to dodge weapons, asteroids, and account for the asteroids movement and changing trajectory based on collisions/exploding.

Shit would be badass.

[–] Kolanaki@pawb.social 1 points 1 day ago (1 children)

If this was just for personal blocks, I don't see why you couldn't write a script/bot for yourself to do so. Unless you don't know how.

[–] Kolanaki@pawb.social 6 points 1 day ago (13 children)

Can we not, like... Factory reset these things to roll back to whatever was installed when it was purchased? 🤔

[–] Kolanaki@pawb.social 2 points 1 day ago* (last edited 1 day ago) (3 children)

The only time I think it would be appropriate to take action against any user for their downvotes is if it is a bot account that 100% or primarily just downvotes.

And these do exist. I have seen a number of user accounts on Lemvotes that have 0 upvotes on anything, 0 posts, 0 comments and thousands of downvotes. Often on multiple posts with the same exact timestamp for their vore.

[–] Kolanaki@pawb.social 14 points 2 days ago* (last edited 2 days ago) (1 children)

Image isn't opening for me, but if it is who I think it is: Unruffled is the main reason I blocked db0 a long while back.

[–] Kolanaki@pawb.social 79 points 5 days ago (4 children)

Fuck y'all, I'm Tolkienmaxxing.

picks up a copy of The Silmarillion and starts reading

[–] Kolanaki@pawb.social 3 points 5 days ago

I play a lot of games that either have no story or can easily be enjoyed while ignoring the story. The motivation for me to go out of my way off the main quest path is better/more fun stuff.

I think they need at least that, if there is no real motivator in the story line.

 

It just kinda makes no sense to me. How can you improve the framerate by predicting how the next frame should be rendered while reducing the overhead and not increasing it more than what it already takes to render the scene normally? Like even the simplistic concept of it sounds like pure magic. And yet... It's real.

 

So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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