Kolanaki

joined 2 years ago
[–] Kolanaki@pawb.social 13 points 9 hours ago (1 children)

PS1 startup sequence intensifies

[–] Kolanaki@pawb.social 8 points 1 day ago

"250 for 8 hours?! I don't have time for that. Let's just do 15,000 for 2 seconds."

[–] Kolanaki@pawb.social 15 points 1 day ago

Who the hell armed the blaze?!

[–] Kolanaki@pawb.social 1 points 2 days ago

Is it really classless if you can be all of the classes? 😌

[–] Kolanaki@pawb.social 24 points 2 days ago* (last edited 2 days ago) (3 children)

The same reason they try to keep women from getting tubal ligation or having the uterus removed: sexism.

[–] Kolanaki@pawb.social 6 points 3 days ago* (last edited 3 days ago)

Ultima 1-9.

Though 4 is arguably the best. 9 is the only one that has 1st person, tho, IIRC. It was, arguably, the worst Ultima game.

[–] Kolanaki@pawb.social 5 points 3 days ago

I find that trope funny as hell because the way I play, I start being sneaky and end with just sprinting into people's face with a giant hammer as loudly as I can because you eventually become an expert in every single skill and nothing can hurt you because you have four bajillion points of armor in just your bracers.

[–] Kolanaki@pawb.social 1 points 3 days ago* (last edited 3 days ago)

I don't think it's the engine itself at fault as much as it is some of the newer tech added to it thst is only now seeing games utilizing it, like Lumen. Lumen runs like ass for me, but considering I am still on a GTX 1660 Super and that shit was made for RTX cards, it makes sense that disabling that and using the older lighting system works better.

[–] Kolanaki@pawb.social 6 points 3 days ago (4 children)

For this one specific thing? The Elder Scrolls and Ultima series. As well as Shadowrun in the TTRPG space.

They don't have classes. They just have attributes and skills, so you can make whatever class you want just mix and matching stats and skills together.

[–] Kolanaki@pawb.social 3 points 3 days ago

I trust the sources I acquire the game from.

I also don't do anything but play video games with my PC so even if it gets infected with something, it's just a minor inconvenience to reformat it.

[–] Kolanaki@pawb.social 3 points 3 days ago* (last edited 3 days ago) (2 children)

I'll make plans to build a new PC if I win the lotto or get a better job. My rig went from everything running great maxed out to needing mods to hit 60 fps on low in new releases within the span of 3 months. But to be fair, most of those are horribly unoptimized UE5 games, which can get a significant performance boost just tweaking the Engine.ini file.

[–] Kolanaki@pawb.social 8 points 3 days ago (1 children)

"Well sure!"

"But I couldn't before!"

 

I am bouncing around between a few of my favorite space sim games right now and there is something I noticed just now: While you can enter asteroid fields or planetary rings and fly around dodging giant space rocks, all those rocks just sit in place and maybe rotate around. None of them move.

You can't affect their trajectory. They can't collide with each other, and you will never have to adapt to an asteroid coming out of nowhere coming toward you.

In fact the only game I can remember having moving, dynamic asteroids is literally "Asteroids."

I would love to play a game where you can have a space battle that feels like the scene in Star Wars Episode 2 when Jango is trying to take out Obi Wan. Having to dodge weapons, asteroids, and account for the asteroids movement and changing trajectory based on collisions/exploding.

Shit would be badass.

 

It just kinda makes no sense to me. How can you improve the framerate by predicting how the next frame should be rendered while reducing the overhead and not increasing it more than what it already takes to render the scene normally? Like even the simplistic concept of it sounds like pure magic. And yet... It's real.

 

So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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