this post was submitted on 08 Feb 2024
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Yeah, I remember a few puzzles were so hard. I doubt I'd have the same patience these days.
Same problem as the old Infocom Hitchhiker's Guide adventure, I think. They'd prioritised making 'Discworld' puzzles over puzzles that were fun, interesting or made any sense. The animation, voice acting still make it an entertaining game if you've got a guide next to you, and it's great seeing how they've interpreted what's in the books onto the screen. The design hasn't aged well, though?