Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
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Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
6. No linking to piracy
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We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
Authorized Regular Threads
Related communities
PM a mod to add your own
Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
By platform
By type
- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !horror_games@piefed.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !space_games@piefed.world
- !strategy_games@piefed.world
- !turnbasedstrategy@piefed.world
- !tycoon@lemmy.world
- !VisualNovels@ani.social
By games
- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Silksong@indie-ver.se
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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what pissed me off about Jedi fallen order was when they would put in an elevator to hide a loading screen, and then when you got to the end it would still stutter for a couple seconds to finish loading. don't make the elevator a real fixed distance dumbass, just make it a looping animation that continues arbitrarily until the loading is completely done
It depends on how it's done, and what's important to the game, if you can do this. If you can see outside the elevator, it obviously has to be really moving a fixed distance. Also, if you're supposed to know the height you moved it needs to be fixed, so the experience conveys that. The key is to just make it as long as, or longer, than your longest expected load time, or make the door stay closed until it's done.
For an example, Dark Souls 1 has to have fixed length elevators. The length is totally tied to the physical world. If it changed length to suit loading times, it'd throw off your sense of where you are. Dark Souls 2, many of the elevators are just trying to convey a sense of traveling, not a specific amount of it. The world is abstract, and the transitions are more about a feeling than the actual physical scale. (These two use the exact same system though obviously, but it's a good example of different goals.)
Fuck, even fallout 4 got that right lol
I mean, it's a AAA game. I'm sure that was the plan, and then it was lost in the eternal crunch to meet the launch date.
There's a reason AAA games all have that same shitty stank, and it's not because the companies making them don't have access to talented people.