this post was submitted on 29 Mar 2026
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"When asked how he feels about there being less prolific “auetur” developers in the scene, like Hideo Kojima, Suda51, SWERY, and Kenji Eno, Niikawa suggests that this might be due to the “corporate” nature of the video game industry. “That’s a bit unfortunate, to be honest. To put it in my own words, I feel like the salaryman-ification of creators keeps progressing,” he says. For context, a “salaryman” in Japan refers to white-collar workers, employed at large corporations, who stereotypically prioritize work over anything else and are subservient to their organization."

"On the other hand, when you’re a developer who works for a company, various other factors, like company policies and decision-making, as well as profitability, come into play, making it more difficult for “individuality” to come through..."

Isn't this also happening in the West? In any case, AAA rarely appeals to me; almost underground-like indies/mods/Foss games are the places to find the really experimental works.

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[–] Doc_Crankenstein@slrpnk.net 14 points 19 hours ago* (last edited 19 hours ago) (1 children)

Just add it to the pile of evidence that capitalism is the antithetical to creativity and innovation.

[–] MentalEdge@sopuli.xyz 2 points 2 hours ago

It's either "the antithesis" or "is antithetical'.