this post was submitted on 07 Apr 2026
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[–] Bluegrass_Addict@lemmy.ca 2 points 1 day ago* (last edited 1 day ago) (2 children)

I just wish people wouldnt put the dumbest, most unrelated pictures for their mods...

nobody cares about your silly logo... make the picture something related to he mod. farming mod? show crops... don't post a picture of your stupid cat. nobody cares.

oh and another thing, your mod breaks? don't update it to just say it's broken... remove that shit if you aren't going to actually update it. or let others.

community mods are great, but some people just suck at being useful

[–] fushuan@lemmy.blahaj.zone 4 points 11 hours ago

Updating the description to say that the mod is broken from update X and above but not removing the mod sounds better for the people that like it enough not to update. It gives options to people. Steam should set a versioning tool so modders could tag their mods as working for X versions of the game though. That'd be best.

[–] Nelots@piefed.zip 1 points 1 day ago

I agree with the cat thing, at the very least toss that shit at the bottom if you really want it in there.

There's also a lot of mods that start with images of reminders to like the mod, or even just words in image form so they can spice up the page visually. I understand them, but they really suck for the steam workshop hover descriptions because then all you see is a plain text link. Or in the beta's case, you see nothing. I hope steam can work around these somehow, maybe by slipping links entirely in the hover description or something.

As for the broken mods stuff, eh, it can be useful to keep broken mods around. Some games let you go back to older versions (RimWorld comes to mind), so the outdated mods have obvious use cases there. They can also be used for visibility. Say for example, a mod breaks and somebody else makes their own updated version of it. The author of the broken mod can link to the updated mod in their description. Which can help people that had subscribed to the mod before it broke.