this post was submitted on 09 Feb 2024
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Since PS2, they've always major deficiencies.
The PS3 was underpowered, which limited the scope of some multi-platform games, and the controllers had this ridiculous design where the battery was connected by a ribbon cord held in place by foam that degrades, the PS4 controllers have major problems with drifting, and the PS5 has been nearly unattainable because of hardware component shortages that were notably specific to them.
Edit: ITT: Sony Stans who love the that New Vegas got cut down, that PS3 and PS4 controllers are paper mache, and that the PS5 enabled and enriched scalpers like never before. And people wonder why gaming hardware keeps getting worse.
So because of issues with past systems and shortages due to pandemic supply chain problems almost every manufacturer had to negotiate, you think it's a bad thing they're outselling MS?
As someone who has both systems, I rarely use the X Box, unless it's a game exclusive to it. Sony's controllers are far better IMO, and it's a better media center too, which to be honest is what I use it for the majority of the time.
That a real funny way of saying "long and continuing history of subpar hardware."
It's not like I'm talking about "Oopsy woopsy Walmart didn't have a PS5," I'm talking about continuous, shoddy, overpriced hardware. Users shouldn't have to question whether their $70 purchase will last the month.
This has been a trend for every console they put out since the PS2.
PS3? Less powerful and more expensive with poorly made controllers.
PS4? Power's fine, but controllers are way more expensive and even worse than before.
PS5? Fine on power, but still more expensive, and with supply chain issues that far exceeded anything faced by Microsoft or Nintendo, placing the issue most likely based in their, say it with me, hardware design.
Edit: ITT: Sony Stans who love the that New Vegas got cut down, that PS3 and PS4 controllers are paper mache, and that the PS5 enabled and enriched scalpers like never before. And people wonder why gaming hardware keeps getting worse.
The Xbox still doesn't even have Gyros in its controllers. I don't think you can stand on the "major deficiencies" with this tribalist console hate. Gyro aiming is next-level amounts of amazing, and the fact that they don't even have THAT is a testament to how little they give a shit.
As someone who dropped consoles entirely because I got sick of getting burned by Sony...
K, pal.
I don't even own a XBox One, but my brother does, and you wanna know something? He hasn't had a problem with drifting once. I, on the other hand, have had two $60 controllers start drifting on me. My early model Switch's original joycons still work better.
That's weird, because the PS5 has a pro controller where you can easily replace the sticks and Xbox hassssss....nothing equivalent. Any xbox controller will suffer the same stick-drift so long as they are using carbon pad analog sticks. The only true solution is hall-effect. I don't own either of those consoles, but I use a PS5 controller on my switch occasionally. Yeah...did ya know that? The PS5 controller works on the switch -- flawlessly.
On top of having gyro aim, a mouse trackpad, and programmable trigger feeling - it really is in a complete league of its own as a controller. Triggers can be programmed to give force feedback, to have snap, to be completely soft, or harder to press all via software.
In games, the left, right, and top of the trackpad can be used to quickly swipe between weapon loadouts, etc. There really is no equivalent. Sony, in this generation, out Nintendo'd Nintendo on controller innovation.
And get this...it's not the Dual Sense that just came along with this shit - this has been available since the Dual Shock. All Microsoft does is throw money at gobbling up existing game companies, rebadge PCs with software that lock them down, and use a decade-old controller that hasn't seen any innovation in ...well... ever.
So your argument that PS controllers suck? Complete bullshit. Doesn't hold water. They're great controllers, and you're showing that you care more about the PS/Xbox war than giving an honest take on things.
You mean the controller that costs $200 while the normal one is still $70 with no way to deal with drift?
Except controllers made with better quality components won't start drifting anywhere near as fast. Late-model PS4 controllers could barely outlast their warranty because they were made so much cheaper. What fucking good is gyro aim when you have to spend $60-$70 every six months?
And ya know what? I'm not even gonna bother with the rest of your shit spewing because you're such a damned clown.
Except that's the point of THAT controller - the sticks can be swapped without swapping the entire controller.
Then we've got the $180 Xbox Elite that you can't swap out the sticks easily but they allow you to put different color caps on the buttons? WOW...you sure owned me there!
I'm hardly a Sony Stan, but you can call me one if it makes you feel better when I say... I have no idea what you're talking about.
What was specific to the PS5 that wasn't shared by the XSX? The specs of are almost identical. Same AMD processor, same generation and architecture, same amount and type of memory. Any supply chain woes that affected one almost certainly affected the other.
Except for that insane proprietary memory expansion card that Xbox uses that cost $200 per TB. It took them 3 years to come up with cheaper options. Meanwhile Sony just uses off the shelf NVME drives whose price has been slowly decreasing ever since the pandemic.
It is well documented that the PS3's weakness was the complexity of it's design not necessarily how powerful it was.
This is such a confusing statement, it's Not Even Wrong. You make it sound like Sony built scalpability into the PS5. You're angry at the inanimate object? Not what the awful people did with it? People scalped the PS5 because it was in higher demand, not because it was made of gold.
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