this post was submitted on 09 Feb 2024
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I doubt it tbh.
For blender it's fine, but for browser engines it's different because of their sheer size, complexity, need to adhere and collaborate with others to form web standards, need for security experts, day one vulnerability patches, etc.
If Mozilla dies, random volunteers or existing projects like LibreWolf can't just pick up the slack.
Volunteers can't run a modern web engine, it takes hundreds of millions per year to upkeep.
There's a reason why we're down to just Google, Apple, and Mozilla. Nobody wants to foot the massive bill unless they have a damn good reason for doing so.
It's probably more expensive to maintain a browser engine than a full operating system at this point. It's truly insane how large and costly they are.
I'm sure Linus was told the same at some point.
The Linux kernel is actually a perfect example of this.
It's worked on by hundreds of companies, and the bulk of the work is done by a small number of megacorps.
If it was worked on by a group of volunteers doing bits whenever they had spare time, it'd be in a much less useful state right now.
You're seriously underestimating how large and complex web engines are. There's a reason we're down to 3 engines and the community hasn't been able to create one.
It's hard to do. It requires hundreds of millions a year to keep going.
If it were genuinely so trivial to maintain a browser engine, more would be doing it. Even easier, Firefox forks could take over maintaining the engine, as opposed to just tweaking the browser (not even having to work from scratch with a new engine). But they don't, for the reasons I've already mentioned.
KHTML was the basis of WebKit and then Blink/Chromium, so the community did make something. It was just overtaken by the corporate projects, for those same reasons you mention.
those days the web was way simpler than it is now. complexity has doomed every web engine not maintained by a mega corp (and some that were, Microsoft killed their own).