this post was submitted on 04 May 2026
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I felt the same when I first fought the new version but overall I find it a much more interesting fight than before.
I tend to build small decks so the exhaustion phase is the one that gets me, but you'll usually have some cards you don't really need in your deck. Use that phase to set up your powers and scrap any basic strikes or defends you don't need, with less junk you'll draw your better cards more often in other turns. Don't be afraid to take a hit in this phase if you need to, it's the last fight so as long as you survive you're good. Cards that affect the next turn (eg Blur to carry over block) help if you can prepare the turn before.
The second phase just stops card draw so it's never really a big deal for me, even if you built a draw deck at this point you should have a strong enough deck to play a turn without draws.
The final phase is pretty interesting imo, to me it seems it mostly just screws you if you've built around 1 cost cards. If you play a heavy hitter that's probably all you're doing that turn anyway, and if you're playing a 0 cost deck it doesn't really affect you. Just remember to play your 0 costs last that turn, they still drain your energy!