this post was submitted on 14 Dec 2023
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COSMIC Edit is being developed by our manager through personal motivation; who also developed cosmic-text, so this is the perfect playground for simultaneously advanced cosmic-text, and developing useful real world software with it. The git diff view was not yet part of planned designs, but it took only a portion of a day to implement. It adds a useful test case for the cosmic-text library, and improved cosmic-text as a result.
We're all paid a full time salary to work on COSMIC and Pop!_OS. Each person on the team is going to spend a full day writing software, regardless of what they're working on, so concerns about burnout are somewhat silly. Burnout is typically caused by working overtime for extended periods of time. System76 has never required developers to work overtime to meet a deadline, and variety of workload can alleviate mental fatigue, so burnout is not a thing here.
Yeah, that's fair enough. It's not just working overtime though - endless toil on never-ending projects, especially when at a certain point, you're not really making visible progress but rather are just working on a seemingly endless list of bugs and papercuts, is also terrible for motivation. The good news, of course, is that the Pop!_OS GNOME extension also got delivered, which, though a lot smaller than COSMIC DE, I'm sure also wasn't a small undertaking.
In my experience, that has never been an issue with any Rust-based projects. It's quite the opposite. 80% of time is spent completing the first 20% of the project, and then the remaining 80% is quickly finished as everything fits into place. Most of our time is spent in foundational work getting widgets created that we can use with our theme system, and then the actual implementation of the interface in the application is stupid easy.
What you describe is what I felt developing the GNOME extensions. There's very little you can do to resolve issues that you encounter there.
Good to hear, I hope that plays out!