this post was submitted on 18 Feb 2024
177 points (95.9% liked)
Games
16812 readers
519 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wouldn't mind someone else just making a game like Disco Elysium with all the myriad of possibilities and angles and such. Disco being extremely well-written was mere icing on the cake compared to the agency it has for an RPG. It goes above and beyond what even great RPGs like Baldur's Gate (any of the 3) do.
Though I suppose you would need a great writer to actually think of all the different possibilities of any particular dialogue or scene... ๐ค
On the subject of writers... Didn't one of the writers for Disco have actual books published? Anyone know what they are or if they are as good as the game?
The book is Sacred and Terrible Air, it was written in Estonian but there are a couple of English fan translations. I enjoyed it. https://www.reddit.com/r/DiscoElysium/s/iVcX04yIRV
Jamrock Hobo did a good breakdown of the book.
Here is an alternative Piped link(s):
Jamrock Hobo did a good breakdown of the book.
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.