this post was submitted on 20 Feb 2024
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I know Ubisoft likes to claim AAAA, but I interpreted that as them assuming the number of A's is relative to the goodness of the game and using that to say it is a really good game.
The way I see it is that once the production quality gets to a certain level, the higher the odds are that the people who have the power to determine what that game will look like are out of touch with what makes good games.
And that pirate game sounds like a good example. The choices that ruined the game were likely made at the upper or middle management level by people who had only, at best, a passing interest at playing the resulting game.