this post was submitted on 24 Feb 2024
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[–] amio@kbin.social 179 points 9 months ago (37 children)

For starters they keep making mostly the same game over and over. They're essentially doing the Bethesda shtick except their end results are better. Sticking to stuff that can mostly be made in the same engine as the thing you finished 15 minutes ago is going to shave off a lot of time compared to making a new game.

Of course that's not to shit on incremental improvements or engine reuse or anything. That is just sound thinking as long as the games are good.

[–] narc0tic_bird@lemm.ee 23 points 9 months ago (8 children)

I'd like to add that from a technical point of view, their games don't really push the boundaries and at least on PC, their games often aren't the most polished. Elden Ring had severe shader compilation stutter at launch and a 60 FPS limit - which is a big no-no on PC if you ask me. Nothing game breaking like the state some publishers (EA) release their games in, but not great either.

[–] Jarmer@slrpnk.net 9 points 9 months ago (2 children)

Not to mention they were actively hostile towards ultrawide gamers. The engine would render it, but then put black bars overtop the sides. Kind of amazing really that level of hatred towards gamers.

[–] Jakeroxs@sh.itjust.works 1 points 9 months ago (2 children)

I think it's less hatred and more... Not understanding the wider audience, afaik it's just not as common in Japan for uw to be a thing in general. Also it adds even more complexity to performance tuning which... They're not known for. They clearly make games targeted for consoles over PC, the Bethesda comparison is pretty apt in engine reuse and odd decisions to limit fps/uw gaming, Bethesda is at least more open towards modding, but they also don't make multiplayer games mainly, and while the MP aspects of FromSoft games are unusual, it's definitely a large part of the appeal/design process and does inherently limit modding due to cheating.

[–] Jarmer@slrpnk.net 2 points 9 months ago

I guess that makes sense, if it's not that common ... but then ............ why go OUT OF YOUR WAY to make the experience worse? It's like, why didn't they just say "oh hey, they have a wide monitor, nice!" but instead they said "oh hey, they have wide monitor, GO FUCK YOURSELF"

[–] Gabu@lemmy.world -1 points 9 months ago* (last edited 9 months ago) (1 children)

It's not common, period, but because the people most likely to brag about a setup are those with more money than good sense, it gets misrepresented. Same deal with top of the line hardware – look at Steam surveys, most people are still gaming with 5+ year old hardware.

[–] Jakeroxs@sh.itjust.works 3 points 9 months ago

Ultrawides aren't even prohibitively expensive these days though, you can get a off brand uw for around $150-200

Don't HAVE TO go crazy with it and get a Samsung Odyssey or what have you :p

[–] Gabu@lemmy.world -2 points 9 months ago (1 children)

You're the weirdo for having a weird monitor...

[–] GoodEye8@lemm.ee 3 points 9 months ago

There was a time when 16:9 was also weird because 4:3 was the norm. I wouldn't call it weird, I think over the next decade it's going to become a bigger norm in PC gaming.

I was a sceptic as well but when I needed a new monitor and saw a decent UW monitor for cheap I decided to give it shot, after all if it sucks I'll just use it in 16:9. Turns out it's one of those "once you try you can't go back" things. I love it for gaming, it feels so much more immersive. So much that 16:9 feels small and constrained. It's just a superior experience in my humble opinion.

I don't think UW is a, must for games, I'm well aware how small minority UW monitors are. But having UW support increases my enjoyment of the game.

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