this post was submitted on 29 Feb 2024
120 points (89.0% liked)
Games
16785 readers
830 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wouldn't really call VR dead when headset sales are increasing every single year. The Quest 2 has sold half as many units as there are PS5s
Damn that's actually crazy thinking about it. Half as much as a mainstream traditional console. Hopefully this trend continues so we have more and more better games to look forward to.
I think they'll have the best luck converting a generation of kids to VR and not consoles. I think people who grew up playing consoles have a hard time really getting into VR because it's so different. I've had a Quest 2 for a couple years and often forget I even own it because it's used so rarely, but my kid loves it and everyone else I know with kids and VR seem to be in the same boat.
For me, the games are so-so but lack much of a "wow factor" to keep me hooked on them. Although, these days I don't play many games at all compared to several years ago.
One of the biggest problems is there really isn't a lot of cross over between VR and traditional gaming. Games that are built for screens rarely work well in VR and vice-versa. So to properly support VR gaming, you need to be investing in creating games that have a substantially limited market. Even then the tech has a "not quite there yet" feel to it which really discourages adoption, considering the substantial cost for a quality setup.
I think the main problem with VR is that it is a solution looking for a problem. Immersion can be experienced without literally looking through the eyes of the character and literally waving your arms around and literally walking. Honestly, VR reminds me a bit of the early UIs that tried to emulate real world desks and paper based tooling when we have much more freedom to interact with our data on a computing device.
Not to mention all the problems VR poses to traditional story-telling methods when you can not rely on the user looking at the thing you want them to focus on at that moment, it basically ruins all the best ways to surprise, tantalize or otherwise emotionally impress the user/player.
It's the issues over the immersion, mostly. The bit of eyestrain and the nausea if you're walking around in game that has to be worked around. After the wow factor goes away it's not much better for many games than just gaming on a screen. Flight sim stuff and racing games could be great, but those aren't super popular sectors right now, and trying to play something like COD would be really nauseous. Personally, I want a great boxing game(I know. Also niche). None have been programmed well enough on VR.