this post was submitted on 18 Dec 2023
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[–] ech@lemm.ee 42 points 11 months ago (7 children)

If it's optional, whatever, but if it's a forced game "feature", that would suck. I am perfectly capable of choosing the difficulty of the game I'm playing. Sometimes I want a good challenge, sometimes I don't, but I never need the game to decide for me that I'm taking too long or going too fast. Screw all of that.

[–] jjjalljs@ttrpg.network 17 points 11 months ago* (last edited 11 months ago) (5 children)

I would be moderately peeved if the game just decided to let me win. Clearing the sword saint in sekiro was a triumph. If the game made it easier because I was taking a while, it would cheapen the win.

Some people don't enjoy the challenge and would probably enjoy this, though. Utterly alien to me, but they exist.

[–] KickMeElmo@sopuli.xyz 6 points 11 months ago (1 children)

Bear in mind there are games like God Hand where it's constantly punishing as well. The game never gets easy, it just gets harder when you do well for too long.

[–] ezures@lemmy.world 1 points 11 months ago

And you can to grovel in front of your enemies if you want to decrease the difficulty. or just die

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