jjjalljs

joined 1 year ago
[–] jjjalljs@ttrpg.network 1 points 2 days ago

Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there's stuff like "Ah, you didn't return to this unmarked forest on day 7, so now you never get a wizard"

Oh, now I remember having an argument on here with some asshole who insisted I just have "fomo" over this. Sign posting and foreshadowing are only to appease fomo, I guess.

[–] jjjalljs@ttrpg.network 32 points 1 week ago (3 children)

Played the games. Not interested.

A new story in the setting could be good

Retelling the game sounds bad. Conveniently, the reasons why are nicely outlined in the article.

[–] jjjalljs@ttrpg.network 1 points 2 weeks ago

I switched to linux because windows 10 is going end-of-life, and I can't upgrade to windows 11 even if I wanted to.

It's been fine, other than some trouble getting mint to dual boot the first time.

[–] jjjalljs@ttrpg.network 2 points 3 weeks ago (1 children)

My understanding is XFCE is lighter weight and simpler. Little to no animations, for example.

https://itsfoss.com/linux-mint-cinnamon-mate-xfce/

[–] jjjalljs@ttrpg.network 9 points 3 weeks ago (3 children)

I am extremely basic and I'm using the XFCE that came with Linux mint. I don't need anything fancy.

[–] jjjalljs@ttrpg.network 26 points 3 weeks ago (2 children)

I really don't think Baldur's gate 3 and whatever the fuck Monopoly go is are the same kind of thing.

[–] jjjalljs@ttrpg.network 6 points 1 month ago

At least you can improve inventory in-game (eg: do normal gameplay quest and crafting stuff to get bigger bags). Some monetization is cash or nothing.

Still bad when they make something annoying and then charge to fix it.

Guild wars 2 specifically has a surprising amount of quality of life stuff for free, but you can see places where "we can make money here" won out occasionally.

[–] jjjalljs@ttrpg.network 26 points 1 month ago (3 children)

Baldur's gate 3 characters aren't even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don't pick anything at all. This ain't path of exile.

I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.

To WotC's credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don't really want a lot of choices, especially when some are traps.

[–] jjjalljs@ttrpg.network 4 points 1 month ago (2 children)

The larian games have some interesting interactions beyond just oil. You can make people slip on ice.

The old Magicka game also had some fun interactions that more games could learn from.

[–] jjjalljs@ttrpg.network 10 points 1 month ago

For a generous definition of "these days", check out the pillars of eternity games. They're very good and clearly a love letter to Baldur's gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.

There's also that solasta game that's DND 5e but on a smaller budget from a few years ago.

[–] jjjalljs@ttrpg.network 5 points 1 month ago (1 children)

"constantly be jumping while conjuring a skeleton" is pretty stupid and counter intuitive for an optimum thing to do, but it that's what you should do if you want to level those skills up.

Morrowind also had some bizarre optimum behavior if you wanted to get the +5s on stats when you leveled.

[–] jjjalljs@ttrpg.network 2 points 1 month ago (1 children)

best solution could probably be good public transport in the city and self driving cars in the countryside.

You don't even need self driving if it's mostly just the countryside. That's just not a lot of people and the resources required to get it working would be better spent on building mass transit and walkable areas in cities where people actually live (and thus where culture and economy actually happen)

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